The Arachnoforge: From Pitch to Paper January 2, 2016 12:46

With the upcoming Narrator’s Accomplice being nearly finished, we find ourselves looking back on our favorite monsters and how they came to be. Some of them were created on the spot, others had months of writing put into them, and some started out as jokes before evolving into the amazing monstrosities that they are now. One of our favorite creations from the list of monsters has to be the Arachnoforge: the automaton spider that produces and manipulates molten metal. I had the pleasure of developing this beastie, and I wish to share with you how it came to be.

I was tasked with fleshing out and finishing a number of creatures from the Rogue Automatons chapter. When I took the dive into the automaton section, I saw a list of many mechanical monsters that needed work, love, and a hint of madness in order to be made whole. As fate would have it, the Arachnoforge, being first on the alphabetized list, would get the first wave of madness I could produce. I had a solid but sparse concept designed largely with the efforts of Martin Solis and Geoffrey Treece. There were notes about other ideas that had been added on, and some of them went in some interesting directions.

One of them made this thing out to be some sort of walking tank that forged and shot its missiles. While that certainly sounded cool, I didn’t find myself agreeing that something named the Arachnoforge should do that. No, I decided to go a different route. I decided this automaton should embody the tactics of a spider, and the mind of a predator. I wanted this to be a foe worth fearing.



I took inspiration from the initial note that the Arachnoforge should be a walking furnace of molten metal. It would secrete this metal from its thorax much like a spider’s silk, and shape it into anything it needed. The first use for this molten metal was the Arachnoforge creating a metallic latticework that would make the terrain difficult to walk through.

I wanted to have the feeling of entrapment on multiple levels, so I then thought, “What’s the most horrible way I can overpower some weak adventurers?” I looked through the initial concept notes, and the answer gave me one of those evil smiles you might find on Snidely Whiplash (sans the mustache to twirl). The Arachnoforge would grab at opponents, pinning them to the ground under its bulk. Then, held down, the Arachnoforge would slowly encased its in molten metal, limb by limb. That was when I knew this creature was going to be giving players proper nightmares..

Between the lattice of metal web, the grappling style, and the victims being encased from head to toe in metal until they’re burned and suffocated, I felt great pride when I turned this in to the boss man. My pride went even higher when he said it was his favorite beastie from the Rogue Automatons Chapter. It was even the first one to get its artwork done! I couldn’t be happier with how the Arachnoforge turned out, and I look forward to getting feedback from people's encounters with it.


See below for the Arachnoforge’s stats and info, or check it out in our Narrator’s Accomplice.




Arachnoforge AP: 3 PAR: 4

Defective Automaton

HP: 108  |  Wnds: 12  |  Pri: +4  |  Spd: 25 ft (land), 35 ft (climb)

Brute +5 | Cunning +5 | Dexterity +12 | Spirit +0 | Sciences +0

Guard

Iron Frame - medium metal armor

Eva: -1 Def: +3

Soak:  3  |  6  |  9  |  12

Note: If armor is sundered, the Arachnoforge will gain +10 ft land and +5 climb speed.

Immunities: Anatomical effects (diseases, gases, medicines, poisons, venoms), bio-flux, and all abilities requiring a spirit resist. Fire does not damage the Arachnoforge.

 

Actions

1 AP

Piercing Clutch - Unarmed Grab

Acc: +6 Stk: +4

Damage:  6  |  12  |  18  |  24

Notes: On hit, target is grabbed and takes damage based on strike roll. Target may break the grab by spending 1 AP and rolling a Brute or Dexterity resist opposing the Arachnoforge’s Dexterity roll.

The Arachnoforge can maintain six grabs at once.


0 AP (Part of a Move)

Gridlock - Molten Metal

As the Arachnoforge scurries about, it can leave a thin trail of iron behind. Using its hind legs, it can fashion an iron web. Any space this web ends up on becomes a higher tier of rough terrain. If the terrain was not rough, it becomes minor terrain. If the space was Tier 4 Impossible terrain, then the space becomes a solid wall that cannot be moved through.

Note: The latticework of this web does look quite nice, though.


1 AP

Encase (Reflexive)

Once the Arachnoforge has grabbed an opponent, it can begin covering the victim with molten metal. For every AP spent, the victim has one called shot location encased in metal, causing them to suffer wound effects until their next breather. The molten metal also deals 1 point of unsoakable damage on contact.

Note: The neck wound effect will not bleed, but will instead cause the victim to begin suffocating.