Specialty Gear and Other Rewards February 24, 2016 19:52 3 Comments
Let’s face it, adventuring doesn’t always pay the bills. An adventures are constantly on the move, and that can make it difficult to hold down a steady job. Because of this looting often becomes their primary source of income. Adventurers love loot, especially if it’s shiny and worth a fortune. Today, we’ll look at some some fun options you can use to add variety to your party rewards.
Money and Valuables
Small statues, gemstones, and the enemies’ wallets are great ways to keep your players funded for their heroic rampage. However, restricting your players’ income can force your players to get creative with how they spend the scarce resources they have. With limited funds a party must choose how they use what they have and suffer the consequences of their decisions. Your other option is to create moments and reasons for the players to spend more of their rewards than they had planned to. These options can be combined as well, making funds scarce and quickly consumed could open interesting story elements and change the way the players see the world. Additionally, the second option can create interesting side-stories depending on how you go about removing their excess funds. You can impose charges on their necessities, have a thief sneak in and steal as much as they can, or even run the risk of your players losing their funds if they are not holding onto them tight.
Rewarding players with a new story or title can be fun and they provide an immediate benefit. They’re like background stories, but their effects are entirely up to you, the narrator. They can be used to track a character’s influence in a town, their reputation with a specific organization, or provide a specific bonus. When making up your own stories, consider what kind of effect they’ll have on your saga. Another option is to create a series of stories that combine to create increasingly powerful effects.
The most exciting reward players can receive is special gear that cannot be obtained through normal methods. They provide you have the opportunity to come up with truly fantastic tools and weapons that open up new options for players to use on and off the battlefield. Rewards like this should only be used on rare occasions in order to preserve the excitement players experience when they find one. Take into consideration how each of your players likes to play, and try to shape your gear rewards around that. Some items might serve as temptation for your party to take risks they wouldn’t normally take. You can also use this kind of reward to spur an entire adventure arc in your saga. As for the items themselves, you can create anything you want. Do you want to create an item that allows a player to apply weapon augments to their unarmed attacks? How about a suit of armor that allows the wearer to fly? This can also be an opportunity to showcase some interesting gadgets. An investigative character may favor a listening device, allowing them to eavesdrop from great distances. Another interesting item you could offer is a bag of chemical pills that change color depending on the kind of liquid they are dropped in, which may reveal whether a drink is poisoned or medicinal. The possibilities are endless, and anything you think of could prove a deserving reward.
What kinds of fun rewards have you received in your Tephra adventures? Do you have an idea for some interesting loot to tempt the party with? Comment below and share your ideas!